Fellows: Skills Fellow Skills

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Fellows' skills are divided into three categories: unique, readied and item skills. The use of a Fellow's skill is determined by the Fellow's AI and the player cannot control it; active skills, however, can be controlled by the player. All skills have a chance of activation and a cooldown. While most are used randomly according to that chance, some activate depending on the status of the Fellow or its master.

CategoryHow it is obtainedImprovement and removal
Unique Skills They come with a Fellow upon summoning. They cannot be used right away but become available as the Fellow reaches certain levels. Active ones consume Satiety. Automatically improved as the Fellow attains new levels.
Readied Skills A Fellow comes with six readied skill slots, which also open at certain levels. Into these slots go skills gained by hunting monsters or completing quests; the range is determined by the Fellow's type. Not improved automatically — higher skills must be obtained by hunting and completing quests. Once readied, a skill can only be removed with a Removal Rondo.
Item Skills Automatically assigned to slots depending on the items the Fellow equips. These skills are activated by the master, not the Fellow. They do not improve.

Two types of items come with skills: amulets and chokers. Amulets bring the SP storage and Pick Up Items skills, while chokers let the Fellow enter Berserker mode when its master does.

Removing skills: Readied skills are removed from a Fellow using the Removal Rondo; speak with a Stable NPC to begin the process.

The Skill window: the Unique Skills, Readied Skills and Fellows Item Skills sections
The Skill window: the Unique Skills, Readied Skills and Fellows Item Skills sections
The Skill Removal window: “Select the skill to remove”
The Skill Removal window: “Select the skill to remove”

Skill icon examples from the official guide

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