Fortress War: Progress and Termination

Home Library Game System Battle System Fortress War: Progress and Termination
  • When the war starts, all applied guilds count as attackers; they treat the defenders and (if not allied) other attackers as foes and may attack them.
  • Attackers break the Castle Gate, clear the guard towers and reach the Heart; the guild destroying it occupies temporarily. When time runs out, the side holding the heart becomes the new owner.
The official flow chart: the attacking and defending guild's steps through preparation, war start, occupation war and completion
The official flow chart: the attacking and defending guild's steps through preparation, war start, occupation war and completion
The fortress clerk window: the application period, the war's date and hour, the occupying guild; the application costs 5,000,000 gold
The fortress clerk window: the application period, the war's date and hour, the occupying guild; the application costs 5,000,000 gold
The command post tent: if one has been established, you revive in its vicinity during the war
The command post tent: if one has been established, you revive in its vicinity during the war
The phase in which the attacking guild breaks through the castle gate and enters
The phase in which the attacking guild breaks through the castle gate and enters
The fortress foundation: the heart of the fortress, which the attacker destroys and the defender protects
The fortress foundation: the heart of the fortress, which the attacker destroys and the defender protects
Death and resurrection rules: you may resurrect 15 seconds after death, and it happens automatically after three minutes
Death and resurrection rules: you may resurrect 15 seconds after death, and it happens automatically after three minutes
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