Fortress War: Overview
- Fortress War is a guild battle with up to 300 participants: guilds fight for ownership of the fortresses spread across the map.
- Large fortresses sit near large cities, small ones at trading centers. Owning a large fortress grants tax rights in the large city; owning a small one grants tax rights at trading centers, ferries, private boats and tunnels.
- The war runs every Friday 19:00-21:00 (server time); the winner holds the fortress for one week. The owner is announced on the site 2 hours after the war, and the tax rate at 00:01 Sunday.
| Fortress | Location | Type |
|---|---|---|
| Jangan Fortress | Grassland in China | Large |
| Bandit Fortress | Tiger Mountain | Small |
| Donwhang Fortress | Western China | Large |
| Black Robber Den Fortress | Tarim Basin | Small |
| Hotan Fortress | Hotan | Large |
| Constantinople Fortress | Eastern Europe | Large |
| Evil-order Fortress | Asia Minor | Small |
| Samarkand Fortress | Central Asia | Large |
The fortresses active on SeaSRO, their current owners and tax rates are published live on the homepage fortress cards.
- The fortress is entered via the field Gate of Fortress. During the war only the defending guild and registered attackers may enter; before the war entry is free. Characters in job uniforms are not admitted.
- The owning guild and its alliance can move through the Gate of Revival to the Gate of Charge and Gate of Glory on the outer walls.