Learning Skills The Skill Window (S)

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The skill window opens with S. The top tabs separate the mastery groups (Weapon / Force for Chinese) and the tabs below them the individual masteries (such as Bicheon / Heuksal / Pacheon). Each race has its own masteries.

Mastery level and LEVEL UP

  • The selected mastery's current level is shown in its header; if an upgrade is possible, a LEVEL UP button appears next to it.
  • The Mastery level total indicator at the bottom shows how much of your mastery limit you have used (e.g. 85/330).

Skill states

MarkerMeaning
ADDA newly learnable skill. The skill points needed are shown under the button; pressing ADD lets you choose whether to learn it.
UPAn upgradable skill. Its learned level and the possible upgrade are shown as UP.
MAXA mastered skill; no further upgrade is possible.
Dimmed iconA skill not learned yet and not currently available.

Tooltip: skill details and acquisition condition

Hovering a mastery name or a series icon opens a detailed description. The tooltip lists the skill type (Active/Passive), consumed MP, the required weapon, the effect, physical/magical attack power and the number of hits. The Acquisition condition section at the bottom shows the required mastery level, prerequisite skill and skill points.

The official skill window diagram: mastery tabs, the LEVEL UP button, the ADD/UP/MAX states and the tooltip showing acquisition conditions
The official skill window diagram: mastery tabs, the LEVEL UP button, the ADD/UP/MAX states and the tooltip showing acquisition conditions

Learning a skill

Selecting a skill opens a window with its name, level and description alongside the required skill points; Confirm learns it and Cancel aborts. Dividing your skill points across masteries properly is what shapes your character.

The learn-skill window: description, required skill points and Confirm/Cancel
The learn-skill window: description, required skill points and Confirm/Cancel
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