Craft system Craft System

Home Library Game System Craft System Craft system

The official process has four steps: fulfill the required level, obtain the recipe, obtain the materials and craft the item. If any of the four is missing, production cannot start.

The official process: Fulfill Required Level → Obtain Recipe → Obtain Material → Craft Item
The official process: Fulfill Required Level → Obtain Recipe → Obtain Material → Craft Item

The craft window is opened from the game menu, where it sits in the same group as Alchemy (Y) and Collection; selecting the Craft line opens the window.

The game menu: the Craft line, grouped with Alchemy (Y) and Collection
The game menu: the Craft line, grouped with Alchemy (Y) and Collection

The craft window is divided into production branches. Expanding a branch lists its recipes, and hovering a recipe shows the item to be produced along with the required materials and their amounts.

Production branchWhat it produces
AlchemyAlchemy stones such as socket stones and alchemy-related items
Craft Shining StoneThe Shining Stone, the base material of job item crafting
Craft Hunter WeaponsWeapons belonging to the Hunter job
Craft Hunter ArmorArmor pieces belonging to the Hunter job (upper body, lower body, etc.)

Recipes are ordered by quality tier: Lowest, Low, Medium, High and Highest Quality. The same piece has five quality recipes, and higher quality demands heavier materials. One example recipe requires 1 Metal Belt Schematic (Hunter) and 5 Low Quality Shining Stones.

The craft window: production branches, recipes ordered by quality, and the material list shown on hovering a recipe
The craft window: production branches, recipes ordered by quality, and the material list shown on hovering a recipe
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