European Skills

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The skill series and descriptions are carried over from the official documentation; skill names use their in-game English names.

Warrior (Melee Mastery)

Frenzy Buster

SkillDescription
Taunting TargetRoars at an enemy to detract his attention from yourself.
Vital IncreaseIncreases your HP in exchange for reducing your Melee and magical damage by a certain degree because you are so committed to survival
DescryEnables everyone nearby you to detect all subjects around in the stealth state for a certain time by imbuing them with a sign made of physical energy. The sign does not work if descry level is lower than stealth level. The descry Skills are not applied to yourself and your party members.
Sprint AssaultEnables you to storm into the enemy and attack it at lightning speed with a nimble body thanks to thorough muscle training that enhances reflective nerves. The enemy either faints or slows down, not ready for sudden attacks.
Iron SkinTurns your skin as hard as steel and enhances your physical defensive Skills by translating the unyielding warrior spirit into the commitment to fighting against the enemy's Melee attacks.
Howling ShoutGives a loud roar to provoke enemies around you and draw their attention toward you.
Mana SkinTranslate internal spirit into the commitment to fighting against the enemy's magical attacks, protecting your skin with mana and enhancing your magical defensive power.
Guard BarrierWarriors, who have stronger physical strength than others, fully leverage their physical features to protect their comrades or sacrifice themselves. With these skills, they have saved the lives of many comrades in numerous battles. Their skills which allow them to protect others or face damage that others were meant to suffer work better in group battles.

Guard Barrier

SkillDescription
Pain QuotaEnhances the unity of sharing pain with party members. It creates a protecting layer of unity for one of the party members, excluding yourself, for a certain period of time, so that the damage inflicted upon one member can be evenly distributed to all party members.
Physical FenceCreates for only one member a protecting layer consisting of warriors' conviction. By using the Skill, you divert damage from one member to yourself for a certain period of time. You cannot use the Skill for yourself and the protecting layer disappears when you go beyond a certain range.
Magical FenceCreates for only one member a protecting layer consisting of warriors' guarding conviction. By using the Skill, you divert part of magical damage from one member to yourself for a certain period of time. You cannot use the Skill for yourself and the protecting layer disappears when you go beyond a certain range.
ProtectProvokes the enemies to divert some of their hostility from one member to yourself for a certain time.
Physical ScreenCreates a defensive layer made of your strong commitment to one member and increases that member's Melee defensive power for a certain period of time. You cannot use the Skill for yourself.
Morale ScreenFor the target of protection, this skill creates a defensive shield made from the warrior's strong spiritual strength, and increases the target's magical defense. Cannot be used on yourself.
Ultimate ScreenCreates a protective barrier for someone else that absorbs melee and magic damage for a certain amount of time through the absolute faith in protection drawn out by strong will power. Cannot be cast on self.
One-handed LordSome warriors who valued strong defense based on strong physical power have gone as far as to create skills for obtaining higher defensive power. They have developed the skills into their unique strength. Their offensive power is relatively lower than other warriors', but they have overcome their weaknesses with their high defensive power. They have enhanced the reputation of warriors in battlefields.

One-handed Lord

SkillDescription
One-hand ArmsIncreases your Melee offensive power by a certain percentage by practicing the Skill to concentrate all your internal strength on flourishing your one-hand sword. The Skill works when the attack is made with a one-hand sword.
Power ShieldEnhances your Melee defensive power by equipping your one-hand sword and shield with your strong defense commitment.
BlockadeEnhances your blocking rate by learning how to effectively deal with the one-hand sword and the shield in your respective hands.
Critical VoidLowers the likelihood of suffering a deathblow from the enemy by obtaining the Skill to protect yourself against your weaknesses.
One-handed SwordWith a sword in one hand and the shield in the other, warriors have created effective skills utilizing their strong commitment to defense. Their skills of quickly flourishing their swords or using the shields to attack enemies who are off guard have made them much stronger.

One-handed Sword

SkillDescription
SlashDeals a serious blow to an enemy by horizontally wounding him with a one-hand sword rapidly using the strength mustered from within your body. You can use the Skill on a subject who is lying on the ground.
Shield TrashWields your shield strongly to inflict damage upon enemies on the front. Perplexed by the sudden attack, the enemies step back or slow down temporarily.
Double StabIs about stabbing the upper or middle part of a subject when the target subject is restrained, asleep, faint or has slowing down. The enemy faces a serious blow with his weak spot attacked.
BerserkerGives enormous pain to the enemy by wounding him for two consecutive times after wielding your one-hand sword containing the energy from your HP that improves your offensive power. You cannot use the Skill when your HP is below 10%.
Shield CrushDeals a serious blow to enemies around you by wielding your shield containing your strong determination to battle. Enemies outpowered by the strength from the flourished shield either step back or slow down temporarily.
Cunning StabA skill that thrusts the enemy under abnormal status with the one-handed sword 4 times. Deals extra damage when the target enemy is under bind, sleep, stun, dull status.
Daring BerserkerTo gain extreme power, the warrior consumes his HP and wields the one-hand sword loaded with air energy 4 times at the enemy, dealing great damage. This skill cannot be used when HP is below 10%.
Two-handed LordThinking that offense is the best defense, the warriors with a strong will to attack risk their lives to flourish their weapons and defeat their counterparts; they have been so strong and threatening that it has been said the gods of fighting have descended upon them. Not being complacent with their existing power, the warriors wanted to become stronger. They have created and developed skills to enhance their destructive power--by effectively flourishing their huge swords--and fight back, putting their enemies at a bigger risk.

Two-handed Lord

SkillDescription
Two-hand ArmsEnhances your Melee offensive power by a certain percentage by practicing Skills to concentrate the energies inherent in your body onto your two hands to flourish your two-hand sword. The Skill works when the two-hand sword Skills are used.
ConcentrationEnhances your concentration on battles to increase your chance of dealing a serious blow to the enemy.
Damage ReturnReturns a certain proportion of the Melee damage aimed at yourself by obtaining the Skill to aggressively fight against the enemy's Melee attacks.
Two-handed SwordWarriors, who tried to defeat the enemy with their commitment to destruction, have created the skill to maximize their destructive power to make up for the slow speed of the huge swords in their hands. As the huge swords are combined with enormous destructive power, countless enemies have fallen on the warriors' swords.

Two-handed Sword

SkillDescription
BashAttacks a subject by flourishing the two-hand sword as hard as you can. You can use the Skill on a subject who is lying on the ground. Enemies that suffer a strong blow are pushed back.
Turn RisingAllows you to deal a blow to the enemy by turning halfway around and slaying the enemy with the two-hand sword diagonally from bottom to top. Those failing to counter the attack are likely to be knocked down.
War CryGives a shout that improves your commitment to battles so that your Melee damage can be enhanced temporarily.
Charge SwingDeals a huge blow to the enemy by strongly rushing toward the subject--when it is restrained, asleep, faint or slowing down--and lowering the two-hand sword to hit the enemy with it from below; it can be used on a subject lying down on the ground.
MaddeningConsumes your HP to awake your anger inside you and flourish the two-hand sword at the enemy as if drawing a huge circle. The attack with strong power penetrates through the enemy to deal a blow to other enemies close by; those failing to counter the attack become either faint or knocked back. You cannot use the Skill when your HP is below 10%.
Triple SwingStrongly wields the two-hand sword at the enemy, dealing 3 deadly blows. Can be used on enemies lying on the ground, and will deal greater damage to enemies when they are under bind, sleep, stun, dull status.
Dare DevilAwakes vicious madness like the devil by consuming own HP, and wields the two-hand sword twice in a circle at the enemy. This attack with great power will penetrate the enemy and attack nearby enemies as well, and those who cannot block this attack will be knock backed. This skill cannot be used when HP is below 10%.
Dual LordGoing through numerous battles, warriors have experienced various weapons and eventually became fascinated by the dual axe, a weapon with high speed and offensive power. Initially used by only a few warriors, the dual axe has become widespread over time. It has established itself as one of the new offensive lines for warriors, as extensive skills have been developed, ranging from the skills enabling speedy and constant attacks fully utilizing the weapons' features to those protecting your body from abnormal status attacks.

Dual Lord

SkillDescription
Dual ArmsIncreases your Melee offensive power to a certain extent by acquiring the skill to put strong power on the dual axe. It works when dual axe skills are applied.
Dual DefenseEnhances your Melee defensive power by learning the skill to effectively deal with the enemy's physical attacks with the dual axe.
AccuracyEnhances your hit rate by learning how to use the dual axe--identifying the enemy's weaknesses and accurately aiming them. It works when dual axe Skills are applied.
ProtectionImproves your defensive power against bad-status attack of Weakening Line by learning the skill to prepare against external shocks utilizing the dual axe.
Dual AxeDriving enemies to the dead end by making rapid attacks using the dual axe, warriors have developed various attack methods using both. By relentlessly wielding axes at the enemies, they have imbued their comrades with trust and their enemies with fear.

Dual Axe

SkillDescription
Down CrossDeals a blow to the enemy by hitting the subject with the dual axe from top to bottom as if drawing a cross. You can use the skill for the subject lying on the ground.
Double TwistDeals a blow to the enemy by diagonally flourishing the dual axe twice at a rapid pace. Those failing to overcome the shock are likely to bleed or faint.
Axis QuiverMakes enemies within a certain range faint by strongly hitting the ground with the axe to send a strong shockwave that reverberates through the axis of the earth.
Dual CounterYou can use the skill for a subject that is restrained, asleep, faint or slowing down. It deals a huge blow to the enemy by rapidly flourishing the dual axe several times. The strongly flourished dual axe damages enemies on the front line, too.
Crisis RushConsumes your HP to awake the untapped potential energy within your body. You concentrate your energy on the dual axe to move forward toward the enemy and make a quadruple-combo attack. You cannot use the skill when your HP is below 10%.
Sudden TwistStrongly attacks the enemy by flourishing your dual axe with your hands moving so fast that they become virtually invisible. Those failing to overcome the shock either bleed or faint.
Deadly CounterDeals critical damage on target with the dual axe when the target is caught off guard. This skill also deals damage on enemies on the front line. Deals greater damage when target is under bind, sleep, stun, dull status.
Crucial RushConsumes your HP to awake the subconscious energy inside you and charge at the enemy wielding the dual axe with great power, dealing 5 consecutive hits. This skill cannot be used when HP is below 10%.

Rogue (Melee Mastery)

Silent Expert

SkillDescription
Stealth ExtensionIncreases stealth lasting time by assimilating yourself into darkness longer.
StealthRogues faithfully fulfill their roles in the dark quietly. They remove signs of their presence by using the hiding skill and make a surprise attack. These hiding skills of the stealth line make Rogues more scary to their enemies who have to fight invisible forces.

Stealth

SkillDescription
ScornScorns an enemy and draws his attention to you so that he cannot chase his targets temporarily. You cannot use the skill against Monsters.
StealthMakes yourself temporarily invisible to your enemy by being absorbed into the darkness, which is the stealth state. In stealth state, you move slower than usual and are invisible to those whose destealth and descry levels are lower than your stealth level.
DestealthEnables you, using your inner concentration, to temporarily spot an enemy who is in stealth state by picking up his traces in the dark. You can also find fire and lava traps planted by an enemy. You cannot spot those whose stealth levels are higher than your destealth level.
Tag PointPuts a trace on your target so that you can temporarily locate him. His location appears on a mini-map and a whole map. If the target goes beyond a certain distance, his trace disappears. You cannot use the skill against Monsters.
Gross ScornHarshly jeers at an enemy to draw his attention to you and temporarily stops him from chasing his targets. You cannot use the skill against Monsters.
Intensive StealthUnite with the dark of the deep abyss and make yourself stealth status that enemies cannot see. Under stealth status the movement speed decreases, but cannot be detected from destealth and descry levels lower than your stealth level.
Intensive DestealthUsing high concentration, with eyes that see through the dark of deep abyss, you can detect enemies under stealth state by finding traces in the dark. You can also detect Fire Traps and Lava Traps placed by the enemies. You cannot detect targets with higher stealth level than your destealth level.
Hunting PointTemporarily boosts concentration to create and cast multiple Tag Points on the enemies simultaneously. The targets’ locations are displayed on the mini-map and the whole map and the trace is lost if the targets go beyond a certain range of distance. Cannot be cast on monsters.
Poison WeaponsIs about smearing poison on a dagger or a bolt and thrusting them into the body of your enemy, and he will be poisoned. Once you smear poison on your weapon, the effect lasts for a certain period.
Poison CircleSpouts curse-weakening powder extracted from strong poison so as to lower the likelihood of you and your party members getting Curse Line bad status and to decrease the effect of the status.
Poison FieldBurst a bag of poison around yourself and diffuse poisonous fumes to poison nearby enemies.
Poison TrapIs about planting poison-spewing seeds into the ground so that an enemy stepping on it gets damaged.
Vein WeaponDeals greater damage to an enemy with dagger or bolt that has upgraded vicious poison on it. Those that cannot tolerate the poison will become poison status. Once the poison is put on the weapon, the affect will last for a fixed amount of time.
Vein CircleFrom the crystal of deadly poison that can kill others with a small amount, energy that weakens curse is extracted, then made into powder. This powder is used to lower the chance and damage of party members, including yourself, from getting curse related status error.
Mask ChangeSome Rogues with a desire for deeper darkness got to stand before ancient darkness--the essence of darkness--and they were able to find new forms of skills using the darkness. They can hide their identity in the ancient darkness which the essence of objects can be absorbed into. They can not only secure their own safety but have more chances to raid an enemy by making themselves look totally different to the enemy.

Mask Change

SkillDescription
Monster MaskEnables you to absorb energy from a dead monster and create essence of the dead to transform yourself into the monster. The disguise lasts for a certain amount of time and you can use the monster's skills without compromising your vitality and offensive power.
DuplicateMakes yourself look just like anyone you choose by using shadows of darkness. But you cannot transform yourself into a monster with the skill. You return to your original appearance when you use a skill, enter loading areas or get killed while transformed.
Beast MaskLearn the method of using the energy of the dead from the dark, allowing yourself to create higher level of Death Essence from dead monsters. Using the Death Essence will transform you into the monster for a fixed time, and you can use the monster's skills but your HP and attack power will remain the same.
Crossbow ExpertThe crossbow is appealing to Rogues who hide themselves on launching an attack as the weapon enables them to conduct a long distance attack. Rogues developed a number of crossbow techniques. They can sense an enemy's presence at long distances or easily find weak spots in him, and they've taken down many enemies by shooting bolts at them from the darkness.

Crossbow Expert

SkillDescription
Crossbow Power UpEnhances crossbow offensive power by obtaining the skill that increases the power of a bolt loaded into your crossbow. The skill works effectively with crossbow skills.
Wide SightEnhances your eyesight by training yourself to see objects in darkness. With broader sight, you can shoot a bolt at enemies at a farther distance. This is effective when you use crossbow skill.
AvoidEnhances your ability to decrease long-distance Melee damage by studying crossbow attacks and get a better understanding of long-distance attacks.
Crossbow ExtremeIncreases your Critical hit and gives more Melee damage by creating extreme energy from your HP and physical defensive power and transferring the energy into a crossbow. You can use this skill only when you're armed with crossbow.
CrossbowRather than approaching enemies and attacking them head-on, Rogues hide their presence and attack enemies at long distances. Hence, they developed a variety of offensive skills using a crossbow. A bolt shot by the Rogue from the darkness pierces the heart of an enemy wherever he is.

Crossbow

SkillDescription
Power ShotIs about shooting a bolt at an enemy with full force using the strength put together from within your body. Those failing to endure the impact get pushed back.
Fast ShotQuickly feeds bolts into your weapon to attack enemies.
Long ShotEnables you, using eyes trained in the dark, to shoot a bolt at the heart of an enemy from long distances.
Blast ShotInflicts impact and Melee damage on your target by shooting a bolt that causes a strong blast. Those failing to endure the impact get knocked down.
Intense ShotPulls your strong combat commitment and internal energy into bolts to shoot them two rounds consecutively. Those failing to endure the impact get pushed back.
Rapid ShotEnhances crossbow skills and enables you to attack multiple enemies by rapidly shooting bolts at them.
Distance ShotThrough mind concentration, this skill maximizes the rogue's sight, allowing them to attack the heart of the target at a far distance with bolt.
Hurricane ShotDeals physical damage with great impact by shooting bolt twice in a row that causes powerful windstorm. Enemies that cannot tolerate the impact will be knocked down.
Silent ExpertRogues are a threatening force to their enemies in that they raid them from behind under cover of darkness. When caught by their enemies, however, their lives are jeopardized. Thus, they studied effective offensive measures to take a risk and deal a more serious blow to the enemies. Rogues successfully developed skills through which their daggers and poison work better. As a result, Rogues who silently approach and raid enemies despite risks of getting caught pose a greater threat to the enemies.

Silent Expert

SkillDescription
Dagger Power UpIncreases dagger-based offensive power by obtaining the skill to muster up strength and thrust a dagger into an enemy. It works when you use dagger skills.
Hawk EyeEnables you to closely follow your subject's moves like a hawk and increase your hit rate. It works when you use dagger skills.
Poison Power UpIncreases poison damage or poison level by studying and better understanding various kinds of poison. This skill works when you are armed with a dagger and use poison skill.
Dagger DesperateTemporarily increases the Critical hit rate and Melee damage when you reaffirm strong commitment to attacks by consuming your physical and magical defensive powers. You can use the skill only when you are armed with a dagger
Venom ExtensionMakes poison effect last longer by picking up recipes for stronger poison. This skill works when you are armed with a dagger and use poison skill.
Stealth DaggerEnhances dagger-based offensive power by learning the skill to hide your presence and wield a dagger toward weak spots of an enemy. This skill is effective when you are in stealth status.
Quick StepEnables you to move faster by acquiring the skill to hide your presence and swiftly move your feet in stealth status. This skill works when you are armed with a dagger and use stealth skill.
Dagger ChargeAs Rogues complemented the weakness of short-distance attacks by developing multiple attack techniques, they deal a critical blow to enemies either by launching a fatal raid on them or attacking their weakness. Ever since Rogues enhanced their offensive power by developing attack techniques in rapid succession as a way of complementing weak offensive power, no one dares to belittle them.

Dagger Charge

SkillDescription
SpinningIs a successive attack skill. You give a deep slash in lower part of the body with a dagger and a twist kick into upper body part.
WoundsIs about approaching an enemy and fiercely scratching him with a dagger using turning force. Those failing to endure the impact bleed. You can use the skill on a subject who is lying or has fallen down on the ground
ScudRelaxes your muscles and lightens your moves by controlling breathing to move faster temporarily.
ScrewIs about approaching an enemy with a dagger, twisting your hand and thrusting it into him. An enemy failing to endure the impact gets knocked down.
Combo BlowShortly musters up your strength before attacking the lower body part of an enemy in succession. The impact is so huge that he slows down.
PrickMusters up energy from your HP and internal strength and transfers it into a dagger to stab weak spots of an enemy with force. Those failing to endure the impact bleed. You cannot use the skill when your HP is below 10%.
Mortal WoundsDeals a fatal blow to an enemy by focusing your attacks on his weak spots in rapid succession. Those failing to endure the impact of rapid attacks bleed. You can use the skill on an enemy who is lying or has fallen on the ground.
Butterfly BlowBy using the subconscious energy inside the body, the rogue deals damage on enemy through speedy consecutive attacks with stylish movement like a butterfly. Enemies that cannot tolerate the damage will become dull status.

Wizard (Caster Mastery)

Natural Spirit

SkillDescription
Earth SpiritAmplifies unstable inner energy on the ground and increases magical offensive power when using Earth line skills.
Cold SpiritAmplifies cold and static inner energy of water and increases magical offensive power when using Cold line skills.
Fire SpiritAmplifies explosive inner energy of fire and increases magical offensive power when using Fire line skills.
Lightning SpiritAmplifies electric energy scattered in the air and increases magical offensive power when using Lightning line skills.
Force MentalWizards came to face the problem of the maximum amount of mana an individual can have and the limitation of influence of energy mana generates To address this issue, Wizards continued to research and succeeded in discovering more advanced types of mana. Now, they developed techniques through which they can produce great power with less mana.

Force Mental

SkillDescription
IntelligenceEnables you to consume less MP when using Wizard skill by studying how to effectively deal with mana.
Life ControlUsing up its life force by spinning the mana quickly to make great quantity of energy. HP will decrease in certain period of time but magic damage will be incresed as much as the energy it has made.
Magic BoundImproves your capability to amplify energy by better understanding the essence of mana. Using amplified energy allows you to have a longer range of influence so that you can increase the magic range when using Wizards skills.
Life TurnoverIncrease instant mana usage by using the energy made by transferring your life power onto natural element. For a fixed time, your maximum HP is reduced, but massive amount of mana will rise inside your body resulting in magical damage increase.
Earth MentalistEarth line magic combines mana with the force of earth, one of the basic elements in nature. There are a variety of skills leveraging features of the earth, which has a static energy flows on the surface and unstable forces inside.

Earth Mentalist

SkillDescription
Ground ChargeMusters up and releases earth energy dividing the earth to damage surrounding enemies.
RootInfuses the earth force into an enemy's feet and restrains him on the ground. Those failing to endure the force injected to their bodies cannot move temporarily.
Earth ShockGathers unstable forces of the earth and blasts them off your enemies, shaking the ground the enemies stand on. Those failing to endure the impact are slowed down.
Earth BarrierCreates a temporary protecting layer that absorbs Melee damage for you by using the static energy of the earth.
Ground RaveExtracts explosive power of vibrant earth through mana and releases it to seriously damage enemies nearby.
Mesh RootEnergy with force of earth is thrown at a target, causing a net of earth force to spread from the target. Targets become vulnerable to the earth force, and those that cannot tolerate the force will be unable to move temporarily.
Earth QuakeVicious force hidden in the inner earth is gathered and merged with mana to create energy that is thrown at the enemies in the front line. Sudden quake of earth occurs when the huge energy hits the ground, causing great damage to enemies. Enemies that cannot tolerate this damage will become dull.
Earth FenceA solid defensive shield that absorbs physical damage is made from the energy wave of the earth, to protect yourself for a fixed time.
Cold MentalistFire line magic combines mana with the force of fire, one of the basic elements in nature before turning it into energy. You release roaring flames which can burn not only body but mind so that you can contain an enemy or discover an invisible enemy by brightening inner eyes.

Cold Mentalist

SkillDescription
Ice BoltIs for shooting ice bolts at a target. The hit spot gets extremely cold with pain and those failing to overcome the chill get frozen or frostbitten.
Mana DrainDecreases mana around your target by freezing it with a cold force. Lowered mana undermines your target's ability to focus his mind, burning and affecting him in MP recovery. It doesn't work on Monsters.
Snow WindBlasts cold energy at a target and causes snow winds in a wide area around him. Those around the target suffer coldness. Those failing to endure the coldness get frozen or frostbitten.
InvisibleCombines extreme coldness and mana, making yourself invisible temporarily. You are invisible to all except your party members. Upon moving or using other skills, your invisible status ends. When invisible, your moves slow down and you are invisible to those whose detection level is lower than your invisible level.
Frozen SpearMakes a sphere with extreme energy in it and throws it three times in a row. Those failing to endure the successive cold impact gets frozen or frostbitten.
Mana DroughtFreezes mana around a target by exploding cold energy in a wide area. Enemies that cannot control their mana will have lower mana capacity, and their mind weakens making them combustion state, which troubles their MP recovery. Under combustion state there will be 4 second delay when HP, MP potion is consumed. This skill is not effective on monsters.
BlizzardThis skill creates powerful blizzard in an area, made from the merge of water energy in the air and ice energy. Enemies vulnerable to cold will feel the pain of their flesh being cut, and those that do not tolerate the cold will be frozen or frostbitten.
Crystal InvisibleInfuses mana merged with cold energy into yourself and party members, making them invisible like a crystal for a fixed time. You and the party members will not be seen to any other targets, but invisible state will be removed when other skill is used.
Fire MentalistCold line magic combines mana with the force of water, one of the basic elements in nature to extract cold energy. This cold energy can freeze even souls, so you can release this energy against your enemy to freeze and slow him down, or hide yourself inside transparent ice veils, frightening enemies.

Fire Mentalist

SkillDescription
Fire BoltIs for shooting fire bolts at an enemy. The attack leaves heart-burning pain to a target and those failing to endure the pain get burned.
Fire TrapPlants fire traps and makes sure they do not lie open so that those stepping on them get hurt. Those failing to endure the force of fire get burned. When the planter goes beyond a certain distance from the traps, they cease to exist. Those in destealth status can detect traps.
Fire BlowGathers fire forces scattered in the air, turns them into flames and spouts them in a single line. Any target contacting the flames gets damaged. Those failing to overcome the heat get burned.
DetectEnables you to discover an invisible enemy by spreading flames of detection around yourself. Once discovered, the subject remains visible to all for a while.
MeteorSummon meteors of flames and makes them fall like a heavy rain around your enemy in a wide range. Those exposed to the flames suffer pain. Those failing to overcome the pain get burned.
Lava TrapTraps made from the burning energy of lava is set unseen, and targets that step the trap will feel the pain of the body burning, being damaged greatly. The trap will deal burn damage to those who cannot tolerate the pain. The trap will disappear when the planter goes beyond a certain distance. Those in destealth status can detect traps.
Salamander BlowEmit in a row, the salamander breath made by burning the mana inside the body with flame energy. Enemies exposed to the breath will be damaged greatly. Those who cannot tolerate the heat will become burn state.
Sprawl DetectA skill that detects targets in invisible state by spreading bright sparks that lightens vision around yourself. Detected enemies will be exposed to all targets for a fixed time. Cannot detect targets with higher invisible level than your detect level.
Lightning MentalistLightning line magic combines mana with the force of air, one of the basic elements in nature before transforming electric force into electric energy. You can electrocute your enemy by taking full advantage of electricity or move yourself farther so that you confuse and contain the enemy.

Lightning Mentalist

SkillDescription
Lightning BoltShoots an arrow made from electric energy. Those failing to bear the impact become electrocuted.
Lightning ShockInstantly releases massive amount of electric energy from within your body. Panicked at sudden electric attacks and fearing electrocution, enemies do not dare fight back.
Charged WindCreates electric winds using rapid flows of electricity and uses them to attack enemies in a certain range. Exposed to the electric blast, they cannot confront the impact and get pushed back.
TeleportCombines mana with electric energy scattered in the air to create instant energy. You can teleport yourself to farther areas using this energy.
Chain LightningYou attack an enemy with electric energy and move it to more enemies surrounding the first subject. Those failing to bear electric impact become electrocuted.
Lightning ImpactBurst forth powerful electrical energy made by merging small energy in the air with electrical energy in your body. Those who cannot tolerate the powerful electrical damage will be wrapped in fear and will not be able to attack.
Charged SquallPour consecutive electrical attacks to enemies surrounded by vicious electrical typhoon, that is made by colliding electrical particles with mana. Those who cannot tolerate the damage will be knocked back.
Aerial TeleportTeleports your body to a distance by assimilating your body to the air through the use of energy that is made by quickly vibrating the small electrical particles that exist around.

Warlock (Caster Mastery)

Mind Control

SkillDescription
Dark SeedSows Dark Seed created with anger energy from enemy's mind. It makes attack more effective when using skills from Dark Mentalist Line.
StrapEnhances the capability to control enemies with weaker mind. It makes attack time longer when using skills from Dark Mentalist Line.
Dark Mentalist>Warlocks created a new type of curse magic, Dark Mentalist, by combining the will to curse and the power of elements of nature. The power of curse soaked in elements of nature overwhelms enemies and damages them periodically as well as deprives them of the will to fight against the curse, causing enormous damage.

Dark Mentalist

SkillDescription
BlazePuts enemies in a blaze of curses and causes magical damage to them for a while. Enemies who fail to overcome the blaze get burned for a while and get additional burn damage.
ToxinCondenses toxins floating in the air into curse energy and blows it on enemies, causing magical damage for a while. Enemies who fail to overcome the power of curses soaked in the toxin become poisoned for a while and get additional toxin damage.
DecayedBlows the power of death absorbed from decayed body on enemies to cause magical damage to them for a while periodically. Enemies who fail to overcome the power of death have decayed skin and keep bleeding.
Curse BreathBlows the breath of curses on enemies to put them in pain for a while. Enemies who fail to overcome the curse lose strength and become dull.
Dark BlazePuts enemies in a blaze created by curse and flame energy for a while to cause magical damage to them. Enemies who fail to overcome the heat of the blaze get burned and get additional burn damage.
Toxin InvasionEnhances the effectiveness of toxin energy created from the harmful energy in the air by using curse energy and blowing it on enemies to cause magical damage to them for a while. Enemies who fail to overcome the power of toxin and curse energy become poisoned and get additional toxin damage.
Dark BreathBreathes in the breath of dark into the target, causing pain to the target for a fixed time. Those who cannot tolerate the energy of the dark will lose their energy and become dull state.
Dark DecayedBreathe in the energy of agony and dark absorbed from the gruesomely distorted dead bodies into the bodies of enemies, causing constant magical damage for a fixed time. Those who surrender to the energy of agony and dark will feel their body decay, and constant bleeding will take place, making them bleed state.
RazeBlows dark power into enemy's mind by taking advantage of a tired body or weakened mind. The dark power overwhelms enemy's body or mind, and reduces their capability. Warlocks with stronger dark power become more powerful.

Raze

SkillDescription
Physical RazeReduces physical defensive power of enemies for a while by blowing the curse that causes powerlessness into them and making them tired.
Magical RazeReduces magical defensive power of enemies for a while by overwhelming them with the curse created from hatred.
Combat RazeReduces the physical and magical offensive power of enemies for a while by inserting the dark power into enemies' tired body and lowering their will to fight.
Courage RazeIncreases the effectiveness of physical and magical damage to enemies for a while by blowing dark power into their weakened mind to reduce courage and by causing fear to deprive them of the will to defend against attack.
Physical RavageInvade the bodies of enemies in the front line with chaotic energy passed on from the past, resulting in physical defense decrease for a fixed time.
Magical RavageInvade the mind of the enemies in the front line with curse energy made from emotion of hatred, resulting in magical defense decrease for a fixed time.
Combat RavageImbues enemies with powerful energy of darkness by using the curse energy. The energy of darkness weakens the combat will of the target, reducing the melee/magic damage for a time.
Bloody SwarmWarlocks who have a desire for blood created curse magic to take blood from enemies or use the blood to increase their vitality. But their desire for blood never stopped. To get more blood, they studied and found out that they could get more blood from the power of their hatred and curses against enemies.

Bloody Swarm

SkillDescription
Red FlowerEnhances the curse of blood to increase magical damage when Flower skills of Blood Line are used.
Trap BoosterInvokes a curse against traps to take more blood in order to increase magical damage when Trap skills of Blood Line are used.
BloodIt has been told that a magician fascinated with blood became obsessed and created this line of skills that uses blood. This line of skills creates a more powerful curse of blood when enemies bleed and suffer. Using this line of skills, Warlocks can increase their vitality by taking more blood from enemies or putting them in pain with a curse of blood. Today, many Warlocks who study blood still worship this line of skills.

Blood

SkillDescription
Blood FlowerThrows cursed bloody flower to cause damage to enemies.
Bloody TrapAttaches a cursed bloody trap to enemies. Trap explodes after a while, causing damage to enemies.
Death FlowerThrows bloody flowers made of death to enemies. Enemies that touch flowers get enormous damage, losing vitality to the power of death in flowers.
Death TrapPlants traps with death curse on multiple enemies. After a time, the traps explode and inflict damage on the enemies.
Soul PressureThis line of skills enhances the power of curses and anger to capture the soul of enemies. By delivering strong curses and anger, Warlocks capture the soul of enemies or trick them so that enemies whose souls are captured fall into the trap of the curse without knowing it.

Soul Pressure

SkillDescription
DazeDelivers powerful energy of anger to enemies. Enemies who fail to overcome the energy lose consciousness.
Fog SightCovers the eyes of enemies with a bloody fog to reduce the range of distant attack. You cannot use the skill for Monsters.
IllusionCovers Warlock's body with the curtain of chaos to disguise themselves as a character with lower Lv to enemies. The curtain of chaos changes characters based on the brain waves of viewers so that the characters look different from viewer to viewer.
Wrath DazeExplodes emotion of anger suppressed inside, bursting forth the energy of anger to number of enemies. Those who cannot tolerate the energy of anger will be stunned for awhile.
Shade IllusionRandomly transforms yourself into a lower level character than you, through the use of dark shadow made from the curse energy. Transformed target will look different among other people.
Curse SightSummons the eye of curse on multiple enemies before the caster and weakens their sight. Reduces long-ranged attack range. Ineffective on monsters.
Evil SwellWarlocks discovered how to use the dark side of human emotion to enhance the curse energy. The endless stream of human emotion empowers the curse energy which Warlocks use to grow without limit, enabling Warlocks who use the dark side of their emotion to become more powerful.

Evil Swell

SkillDescription
Bloody AimCauses strong obsession with blood and anger against enemies to absorb more vital force when Vampire skill is used and to give more damage to enemies when Shadow skill is used.
Cruel SpellWarlocks created curse energy against enemies by controlling greed, jealousy and anger and found out how to use the curse energy to weaken enemies and attack them. The more emotional a Warlock is, the more power of curses the Warlock has and the more damage the warlock causes to enemies.

Cruel Spell

SkillDescription
Vampire TouchCauses jealousy of vitality by taking enemies' vital force to fill up HP. This skill disregards the defensive power of enemies.
Shadow ArmorSummons a shadow shield made from anger energy around for a while. A shield can damage enemies by disregarding their defensive power periodically during the time they stay nearby.
Scream MaskCovers one member of the party with a mask of horror to protect the member from enemies by making them horrified. Enemies who are weak lose consciousness.
ReflectProtects Warlocks' body with anger energy for a while and reflects part of the magical damage to enemies regardless of their defensive power.
Vampire KissCauses greed for vital force by taking enemies' vital force significantly to fill up HP. This skill disregards the defensive power of enemies.
Dusk ArmorSummons a shadow shield made from anger energy at dusk around yourself for a fixed time. The shield does damage to enemies that ignore their defense for the time it is summoned around you.
Advanced ReflectBurst out the energy of anger by hastening the emotion of hatred towards the enemy, resulting in protection of yourself and other party members. This protection returns part of the damage dealt on yourself and party members for a fixed time.
Dim HazeWarlocks who created various curse skills by controlling emotions discovered how to utilize their capabilities not only for attack but also for defense. Warlocks use this line of skills to limit enemies' actions and protect themselves by using fear caused by showing an ominous vision or covering enemies' sight. This line of skills has a huge effect on the survival of Warlocks.

Dim Haze

SkillDescription
SlumberThrows slumber seed on enemies to make them fall into slumber
Wheel BindBlows horror to enemies to deprive them of the will to recover and to weaken the blessing of healing.
MirageShows a mirage created from the horror of darkness to Monsters when they attack. Monsters stuck in a mirage reduce their hostility.
Deep SlumberSpreads the powder of sleep made from the deep fantasy of dark at the enemies in the front line, causing the enemies to sleep for a fixed time.
PhantasmaMakes yourself look different by raising fear of dark in the eyes of the monsters that are around you, by using the powerful energy of fear. Confused monsters will reduce their hostility toward the caster.
Recovery BindTerrifies enemies with an ominous illusion, inflicting an abnormal status that nullifies will of recovery and weakens healing powers.<br>The abnormal status causes a 4-second delay when consuming HP potions.

Bard (Buffer Mastery)

Bards Dream

SkillDescription
VibrationEnhances the vibration of the harp. This skill increases magical damage when using skills of Battle Chord Line.
EchoEnhances the resonance of sound by using mana so that the range of skills of Music Pleasure Line extends.
Music LifeEnhances the capability to dance or play the harp with passion for music to reduce the consumption of mana when skills for dance or harp-playing are used.
PrismCreates the defense screen of the light by making various harp sounds pass through the heart. This increases the possibility to protect the harp-playing from enemies' attack when skills of Music Pleasure Line are used.
Battle ChordIn a series of battles, Bards discovered their playing could give huge damage to enemies, and they further developed it as attack skills, broadening their capabilities from just encouraging members or protecting themselves to attacking enemies.

Battle Chord

SkillDescription
Horror ChordCreates horrible and painful sounds around enemies to damage them.
Booming ChordBursts rhythm energy created from chords with the use of mana. Enemies exposed to the rhythm energy get damage.
Mana SwitchA chord energy made with various pitches is made onto a target around you. When the target damages an enemy, some part of the damage will be converted to mana and your MP will be recovered. Cannot used on yourself, and the effect of the skill is only applied when using a harp.
Weird ChordSpreads horrible and terrifying chords around enemies to cause damage to multiple enemies.
Booming WaveConverts the cumulated mana inside the body to sound energy, and greatly damages the enemies around you by bursting forth the energy.
Music PleasureBards know how to play music that evokes all kinds of emotions in the heart. But playing music to create pleasure was their virtue. In addition, Bards took the most pleasure from playing for members and the pleasure of members enabled Bards to obtain various skills using the effects of the pleasure.

Music Pleasure

SkillDescription
Moving MarchIncreases the speed of members' movement by making party members march to the lively music.
Guard TambourCreates the defense screen of the strong rhythm which absorbs the physical damage and protects party members by playing powerful music for survival. You cannot use the skill with other instrumental skills except for Moving March or Swing March of Music Pleasure Line. The effect disappears along with music grinding to a halt proportionally to an attack.
Mana TambourCreates the defense screen of the soft rhythm which absorbs the magical damage and protects party members by playing soft music for endurance. You cannot use the skill with other instrumental skills except for Moving March or Swing March of Music Pleasure Line. The effect disappears along with music grinding to a halt proportionally to an attack.
Hit MarchIncreases the hit rate of party members nearby by playing sophisticated and calm music. You cannot use the skill with other instrumental skills except for Moving March or Swing March of Music Pleasure Line. The effect disappears along with music grinding to a halt proportionally to an attack.
Swing MarchIncreases the movement speed of party members for a fixed time through fast and light music play.
MelodyBards who are sensitive learned how to express joy and sorrow in a melody and utilize it in a combat. Bards play beautiful and glorious music to comfort and cheer exhausted party members while playing sad and gloomy music with noise and discord to put enemies in chaos and limit their actions.

Melody

SkillDescription
Holding ClamorFreezes enemies' movement temporarily by making clamorous sounds enough to give pain.
Cure MelodySelects randomly and cures one of bad status among power reduction, limit, and curse by playing emotional music for a member.
TemptationPlays music infatuating monsters to get friendly so that they attack other Monsters nearby for a while. This skill only works for regular monsters and regular party Monsters.
Rave Melodyconverts some amount of HP to MP by playing stormy music to create a mana storm inside your body.
Patter ClamorDisables the movement of enemies exposed to the music temporarily, by making sharp ripping sound around the target.
SoundWith extensive understanding of music, Bards came to know how to create various kinds of music from comforting one to painful and unbearable noise. The music serving the purpose from supporting members to restraining enemies works brilliantly in the battle.

Sound

SkillDescription
Tuning NoiseDamages your enemy by playing discordant music and suddenly turning it into loud noise You can convert the damage of enemies into your MP through the wave. This skill disregards the defensive power of enemies.
Mana CycleThrough powerful rhythm, you play a music that stimulates the target's mind. The stimulated target will recover small amount of MP for a fixed duration.
NoiseProtects you from the attack of Monsters for a while by using harp to create and spread noise around you
Mana WindPlays sentimental music filled with your mana A listener gets full of mana with MP charged, and a certain portion of the effect is transferred to two party members nearby.
Discord WaveRemoves Monsters' hostility toward their target by creating a big wave of discord around the target
Tuning SoundPlays relaxing music and suddenly turns it into thunders to injure enemies You can convert the damage of enemies into your MP through the wave. This skill disregards the defensive power of enemies.
Mana BreezePlays a music with your mana for all party members. Party members listening to the music will feel their body filled with mana, resulting in fixed amount of MP recovery.
Beautiful LifeBards' dance expressing beautiful and joyous part of life not only amuses themselves but also refreshes party members. Bards enhance their capability through various forms of dances. But the capability works only when music is played.

Beautiful Life

SkillDescription
TrippingExtends the range of the effect when Bards dance to delightful music by learning tripping to express upbeat mood in dance. The skill works only when you use Dancing Concert Line skills.
Screen DanceHelps you concentrate your mind on dancing so that you don't stop dancing even under attack. The skill works only when you use Dancing Concert Line skills.
Dancing ConcertBards who can express various emotions through dance developed a skill that boosts their comrades' morale and capability by dancing in the middle of battlefield. You can dance only when music is played, and if the bard paying music is under attack or use another skill, the effect of dance disappears. You cannot use the skill with another in the Dancing Concert Line at the same time.

Dancing Concert

SkillDescription
Dancing of ValorIncreases party members' morale and short distance physical damage by expressing valor in dance. You cannot use the skill with other skills at the same time and its effect disappears when you are under attack. When others play music, this skill only works within the range of music effect.
Dancing of MagicStimulates party members' mentality to enhance their offensive magic power by expressing delicate emotional change in dance You cannot use the skill with other skills at the same time and its effect disappears when you are under attack. When others play music, this skill only works within the range of music effect.
Dancing of HealingComforts party members' bodies and souls, and increases the effect of healing by expressing calm and oppressed emotions in dance. You cannot use the skill with other skills at the same time and its effect disappears when you are under attack. When others play music, this skill only works within the range of music effect.
Dancing of ManaBrightens party members' feelings by expressing vitality of life in dance, and saves MP when using it. You cannot use the skill with other skills at the same time and its effect disappears when you are under attack. When others play music, this skill only works within the range of music effect.
Dancing of FightIncreased the morale of party members around by dancing with combative spirit, increasing the physical damage of short distance attacks. Cannot be used simultaneously with other skills, and the effect will disappear when attacked. This skill will only work when you are within the distance of the music play effect of another player's music play.
Dancing of WizardryStimulated the mind of party members by dancing a dance with powerful emotional air stream, increasing the damage of magical attacks. Cannot be used simultaneously with other skills, and the effect will disappear when attacked. This skill will only work when you are within the distance of the music play effect of another player's music play.

Cleric (Buffer Mastery)

Divine Creed

SkillDescription
Heavenly RageIncreases your offensive power when using Trial Cross, Justice Cross and other skills in Sacrifice Line by demonstrating furious power to desecrater
Cardinal PraiseThis line of skills are basics Clerics must learn when they start serving God. By using the power blessed by the God, they can promote the power of the God, strengthen their belief, thereby being blessed with even higher level of power.

Cardinal Praise

SkillDescription
Trial CrossInjures enemies and damages them with the Cross where the Christ suffered
HealingRestores HP of a subject by giving a low level of healing breath
ReverseResurrects a dead member by praying and bringing the soul back to the body.
InnocentReduces the effect of bad status except faint and freeze and removes a cursed Bloody Trap by praying for purification of a subject.
Justice CrossInjures enemies on the front line with a Cross with pain created from the force of God's justice so that enemies get magical damage.
Healing BreathInjects strong healing breath to a member to recover his HP significantly
Grand ReverseResurrects a dead member with higher level by praying and bringing the soul back into the cold body.
IntegrityGreatly reduce the influence of all bad status on party members excluding stun and petrify, through the pray of cure springing up from deep faith. The skill also randomly cures 2 bad status. Bloody trap with curse energy is also removed.
Mental CultureClerics trained their mind by concentrating on God's voice to get stronger healing power so that they can give a resting peace to people. Clerics, having obtained an unwavering faith in God through training, gained healing power beyond their strength.

Mental Culture

SkillDescription
FaithIncreases healing power with smaller consumption of mana when using an HP healing skill by improving healing skill through faith. This skill increases defensive power against bad status in Curse Line and only works when Clerics wear a robe.
Mortal RecoveryClerics who were granted healing power through endless prayer to God, injected a sacred power to wounded members, curing their pain. At the same time, they continued to study and train their healing power, developing modified skills to damage enemies by using the healing power. Some Clerics expressed concern over using God's power for damage, but nowadays this line of skills is widely used as it is recognized as unique offensive skills of Clerics.

Mortal Recovery

SkillDescription
Over HealingInjures enemies with a healing power surpassing enemies' vitality. Enemies get damaged if they fail to overcome the sacred power. This skill disregards the defensive power of enemies.
Glut HealingDeals great damage to enemies in the front line by infusing healing power surpassing enemies' vitality. This skill disregards the defensive power of enemies.
RecoveryClerics' healing power is a great blessing for people suffering wounds and pain. The more power Clerics have, the more people they can heal so that they can spread God's teaching as widely as possible.

Recovery

SkillDescription
Group HealingGenerates low level healing breath at multiple locations simultaneously to restore party members' HP.
Healing DivisionSpreads the healing power widely so that party members with low HP can automatically recover. The healing power is transferred to party members nearby, increasing their HPs all together.
Healing CycleRestores HP of a specific member repeatedly little by little for a certain time by praying for the member.
Group Healing BreathHeals the HP of yourself and party members through the powerful cure wind made to put into sleep the pain of the body.
Healing FavorDistributes the powerful energy of cure by finding automatically a party member with low HP. The energy of cure is transferred to other nearby party members, healing their HP as well.
Healing OrbitWith strong friendship the ability of cure is amplified to recover the small amounts of HP of yourself and party members for a fixed duration.
Blessed RecoveryClerics, who praise God and promote His teaching by using blessed healing power, developed the healing power even further, wishing to spread God's love to more people. God listened to the wish and blessed Clerics with another miracle, a bigger healing power.

Blessed Recovery

SkillDescription
Bless SpellCreates a sacred wave protecting party members including yourself from any physical and magical attack by repeating the prayer of joy God taught you for your sincere faith.
RecoveryRecovers HP of a specific member by a certain percentage by praying for blessing of recovery.
Recovery DivisionShares a certain amount of healing power regularly with the member with the lowest HP for a certain time by praying for recovery.
Group RecoveryRecovers HP of all party members at once by using rapid healing power generated from prayer for saving a failing life.
Holy RecoveryRecovers the HP of the target by praying for grace for holy cure of the pain the target is in.
Holy Recovery DivisionA holy spell that regularly distributes to the party members with the least amount of HP the divine energy summoned in response to the allies' pains. The magic attack power of the equipped weapon affects the amount of healing.
Holy Group RecoveryThe caster sublimates the cry of the heart that seeks to save more lives, receives the divine healing power from God and instantly recovers the HP of all party members.
ResurrectionResurrection Line is a skill God granted to Clerics who kept praying to save a war-stricken world. They promoted God's teaching and power among more people by using a skill to bring the soul back to the body of a dead person.

Resurrection

SkillDescription
Group ReverseResurrects party members within a certain range by praying for revival.
Reverse OblationResurrects a subject with a damaged soul by offering part of the soul as a sacrifice to God. The revived subject loses offensive power for a while in return for more defensive power. However, it loses HP and MP significantly when coming back to normal condition.
Holy Group RebirthThe caster petitions God for his saving power for the wandering souls of the allies and breathes the breath of life to the dead bodies of the party members within a certain range, simultaneously resurrecting them.
Rebirth ImmolationAwakens the soul of the dead person and offers a part of that soul as a sacrifice to God, resurrecting the person with a crippled soul. As the cost of the sacrifice, the attack power of the resurrected is decreased while the defense power is greatly increased. When the resurrected returns to the normal status, the HP and MP are rapidly reduced.
GloryClerics use their belief to cure wounded people or protect members from evil power, substantially contributing to party members. However, they received great damage due to weaker offensive and defensive powers. Now Clerics are equipped with armor blessed with God's glory to protect themselves, becoming a tough target for enemies in combat.

Glory

SkillDescription
CharityIncreases the effect of skills such as Force Blessing, Force Deity, Mental Blessing and Mental Deity by practicing God's teaching and offering mercy to people. This skill also enhances defensive power against bad-status attack of Weakening Line. It works only when you wear a light armor.
Glory ArmorIncreases physical defensive power by covering your body with brilliant energy from God's glory. This skill only works when you wear a light armor.
Favor ArmorIncreases magical defensive power by covering your body with sacred energy from God's blessing. This skill only works when you wear a light armor.
SacrificeClerics, who borrow God's power to cure and protect people, wanted to take one step further into God's teaching and finally created skills to save others by sacrificing themselves. The skill which damages enemies by offering Clerics' vitality as a sacrifice touched and made people follow God's teaching.

Sacrifice

SkillDescription
OfferingInjures enemies nearby with destructive power given by God in return for vitality as a sacrifice. You cannot use the skill when your vitality is smaller than the required vitality level as a sacrifice.
Pure OfferingDeals great damage to enemies nearby through a powerful destructive force gained in return for your vitality as a sacrifice. You cannot use the skill when your vitality is smaller than the required vitality level as a sacrifice.
Saint PrayerDeep faith in God and sincere prayer brought new power to Clerics. Blessed by God, Clerics strengthened the power to put enemies in bad status, including freezing their feet, or protect party members from bad-status attacks. Clerics with deep faith can only use this line of skills.

Saint Prayer

SkillDescription
Holy WordProtects subject members from bad status except faint and freeze for a while by reciting the Holy Word.
Heaven FlashPuts enemies in flash trap so that they cannot move.
Holy SpellTemporarily protects party members from all bad status attacks excluding stun and petrify, by infusing the energy of heaven through holy spell into the party members..
Heaven GlareBind many enemies so that they can't move through the use of trap made from the powerful light of heaven.
BlessingClerics are given the power not only to heal and resurrect but also to strengthen a subject. Clerics' blessing prayer for power, intelligence, and defense became indispensable support for party members in combat.

Blessing

SkillDescription
Force BlessingEnhances the power of a subject for a while by praying for the strength of the subject. You cannot use the skill for yourself.
Mental BlessingEnhances the intelligent power of a subject for a while by praying for the wisdom of the subject. You cannot use the skill for yourself.
Body BlessingIncreases the physical defensive power of a subject for a while by praying for it.
Soul BlessingIncreases the magical defensive power of a subject for a while by praying for it.
Force DeityIncreases the strength of a subject for a while by praying for God's power for the subject. You cannot use the skill for yourself.
Mental DeityGreatly increases the target's intelligence for a fixed time by infusing holy mind of the heaven. You cannot use the skill for yourself.
Body DeityGreatly increases the target's physical defense power for a fixed time by covering the target in solid skin given by God through the prayer of heaven.
Soul DeityThe caster prays for great resistance against magical attacks for the recipient. The recipient who receives the great mental power sent down from God experiences a great increase in magic defense for a time.

The series, icons and descriptions in this section are from the official Silkroad Online guide documentation.

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